Sep 09, 2005, 06:27 PM // 18:27
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#21
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Banned
Join Date: Jul 2005
Location: wales
Profession: W/Me
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IT IS PERFECT, finally these idiots who have been soloing uw and get whatever they want start to complain because there stuff isnt worth much anymore, ive played 800 hours in this game i have a few 15k armor sets but i rarely have more than 20k on me, idiots like 60% of you who complain are pissed at your countless rares from uw are worthless and youve only put about 200 hours into this game. Finally after all the time ive put in to this game im getting some seriously nice stuff and im enjoying guild wars again
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Sep 09, 2005, 07:10 PM // 19:10
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#22
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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I was going to go back and edit my original post in this thread, but then thought better of it, since its best there for context. I simply fear my post was misinterpreted to a degree.
I think no, its not a perfect circumstance to have it such that no one has the need to buy anything. I was commenting on that in particular, and I still fell very strongly that that's the wrong direction. No one would have anything to do. Might as well have made the game simply a PvP with everything unlocked from the start with the ability to modify your builds as you saw fit, because that's all that would be left to do. Flooding the market is no solution. Game would end fast. That wasnt the intent (I must insert imho, since I do not work for Anet of course) with this update, and its also not what has happened.
The nerfs were attempts to simply lessen a bit the stranglehold certain solo builds had on the economy and the flow of rares. Same goes for the various tweakings of farming areas and drop rates. The update maintains the same philosophy: get some uber items into the hands of any build (the green items) while allowing most any player to also have increased odds to find decent things (chests). Same time do not wreck the economy (green items cannot be modded to fit what you need/want exactly and chest farming only brings farming to more play styles - still requires you to search for the mods and max item you seek - or buy them). Materials are unaffected and ectos are still under the ultimate control of the merchants, only theoretically slightly harder to solo/farm.
I dont see where the game is changed greatly unless you were a complete solo-er and player of that resultant market. In that event, some of your bottom line has been removed and shared through the implementation of chests - but there will always be a market for the high end things.
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Sep 09, 2005, 07:32 PM // 19:32
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#23
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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The value of the common rares, such as short bows, long swords, and all the other not so hot stuff, at leats in somepeople's opinions, will drop, as chest seem to spit them out mostly. Allowing average joe and joeina to get their good gold/green/purple weapons without spending insane cash and getting them into the hard core of pve and pvp effectively. This is a decrease in grind, hey look what everyone wanted.
The rarer rares such as the fellblade, magmus shield, ghostly shield/staff, and others of this sort, will stay at a relatively stable somewhat high price. These are your top of the line (so to say) weapons. Not everyone will have them, and as the difficulty of UW has been increased, and fow is still hard for many pugs (if they fix the book that is), the items will not be too flooded into the economy and will remain the rares. I also assume that in SF, deep where few groups have reached new things may also be found now or in the near future, heck I saw a wierd red square shield (smaller than tower) in my party so who knows. So for all those who want something to work for (beyond FoW armour and the currently "dead" crafter of SF, as stated by frog) you have the, once again thanks to solo farming cookie nerfing, rare weapons (where are the staffs and wands that look cool? ) to collect and sell and have a jolly good time.
The only people this hurts are those who, for some odd reason, wish to have millions in a game... to you I say wtf?
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Sep 09, 2005, 08:12 PM // 20:12
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#24
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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Quote:
Originally Posted by Theos
The only people this hurts are those who, for some odd reason, wish to have millions in a game... to you I say wtf?
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Yay! well said. This isn't grind wars its guild wars... get a L20 char, unlock what you want/need, and go do PvP. That's this game.
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Sep 10, 2005, 12:31 AM // 00:31
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#25
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Academy Page
Join Date: Aug 2005
Profession: R/Me
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Or for the PvE side, go through and beat every mission and bonus and do all the quests. Create new characters to do this once that's done and through.
Even once through is a long time. I've spent over a hundred hours. That's a LOT of time for any game, even rpgs.
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Sep 10, 2005, 08:28 PM // 20:28
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#26
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Ascalonian Squire
Join Date: Jun 2005
Location: Illinois
Guild: Cheyenne Social Club
Profession: E/N
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Your all right. It sounds like fun. I mean.. having a game where you dont have to grind is fun.. Im so tired of people talking about how great it is when games remove some of the 'Grind'. Thats not beneficial at all. When i buy a game i plan on spending 50 dollars on hours and hours worth of a game. If i get a Uber weapon right away, i wont appreciate it as much. I want to work for things. And by work i mean progress. I noticied someone commented on how "work" should be done at work and not in a game.. but im going to go ahead and correct that persons point first of all.
If there is a game where you do not have to "work", i dont want to play it. I play an rpg for hours and hours of working towards something. Fissure armor, a perfect weapon, whatev. Thats why i play a game. So that i can work hard, it will consume my time, and i will have fun coming home from school and work and just be able to escape to something that i can control and understand completely, unlike life. Work is meant to be in video games. Grind is what makes video games fun and im so sad that none of you see it. Is it realy going to be fun when you find the best item in the game and make 10k? I dont think so. I think working towards something, the idea that your going to get something, is the most fun part of playing a game. Instant gratification has been proven to be something of little inportance to people. Instant gratification leaves nothing to be desired. Grind is what makes a game.
Now, as for everyones explination of why Anet is being contradictory..... how long? How long will it be until bots are here too? Are they going to nerf the bots? Get rid of the chests and the keys and that whole system? For real.. how long? Also.. botters. Lets talk about that. If botters are going out and getting the good items and selling them to people all the time, obviously the price was going to go down bigtime. Couldnt they have just left things the way they were in the first place if there sole objective was to give common, everyday players the ability to have the 0037 1337 weapons? I dont think that it makes any sense.. and i think you are all being rather short sighted. I mean I understand that they didnt want to reward botters, but for a long time they just punished normal players like myself. And yeah, maybe its the price i had to play to escape the botters.. but all this entire thing was was two means to the same ends. We could have let the prices fall from people farming (which there is no way they can completely nerf farming no matter what, and it will eventually make its way to sarrows furnace causing a much, much bigger problem), or they could nerf everything that came up to farmers and punish people until they invent a new way to give players who are experienced (i maintain that not everyone can do sarrows furnace.. its not easy) a way to get a ridiculous ammount of good items. Probably 4-5 every time you go there. Seems soooooooo soooo sooo soo soos osososoosdoossosososo ridiculous. It seems like they chose the harder, the more complicated, the more punishing to normal players, the more contradictory, and the more unsafe way to overpopulate the market with uber items. And i dont see how someone can argue that this way (the way where no one could get gold items thruogh normal play of the game for 3 months because of nerfs) is the right way. Thank you for your time.
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Sep 10, 2005, 08:45 PM // 20:45
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#27
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Banned
Join Date: Apr 2005
Location: In my head
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I find it funny that someone named "Endowed Johnson" is crying about how his "uber loot" is no longer something that he can flaunt around anymore. I guess his Johnson just got deflated.
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Sep 10, 2005, 08:58 PM // 20:58
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#28
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Ascalonian Squire
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Quote:
Originally Posted by kamatsu
Now that they have effectively hindered chest botters for the moment, they can increase the drop rates of purple & gold - back to around the levl where they had originally had/wanted the drop rates to be. At least until the botters work out the new chest randomization code and start farming the chest's again... But till that point, we can all enjoy drops the way they were meant to be - with nice and good drops for everyone.. not just the botters, farmer's, etc.
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If there were so many bots farming out there, should not the market have been flooded with top gold items since then?
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Sep 10, 2005, 09:15 PM // 21:15
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#29
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I agree with the OP, I don't like the chest/green items idea. The Sorrows Funace part is fantastic, love it. But having the prices drop like that isn't my idea of fun. I remember the best part of games like, say, Diablo 2 was to hunt for days and days for the exact things you wanted. Then you finally got it and you were so thrilled and exited and you could then hunt something new. And when you were done hunting the items you needed to make the perfect fire sorceress, you could go and look for the items for a perfect gold sorceress and so on and so on.
That's what I like in games. To strive for something for a long time, get it and do it again. The chests and green items take away the thrill of collecting and searching. Of course, completing the game is something to do. But when you've done that some 5 times it's a little tedious. That's when you want to go back to your main characters and see if you can get new, powerful, good-looking items to play around with. Now everyone has access to the powerful stuff with their very first character. Now my characters with different cool items won't be special anymore. They'll have the same green staff as every character of that profession has, making them indistinctive and boring once they're done with the story of the game.
Of course, Guildwars isn't Diablo 2. But the thing that makes gamers play Diablo 2 again and again and again, is the thousands of different ways to make your character and the amount of work it takes to get to that point.
That's what I miss now that they have the chests and green items. For that reason, I'm going to look past all the green items and find my own gold weapons and upgrade them so they fit my own style, all by myself, and not by killing some easy boss in Sorrows Furnace. That way my characters will be interesting for a longer time and I'll feel so much better when I get something cool.
Over and out.
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Sep 10, 2005, 11:55 PM // 23:55
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#30
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Moderator
Join Date: May 2005
Location: Australia
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Quote:
Originally Posted by Pandanslesdents
If there were so many bots farming out there, should not the market have been flooded with top gold items since then?
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The golds were being sold, but at hugely inflated prices. How else do you think these ebay'ers get all the gold they give to people? The bot, they farm, they sell Gold weapons for way over-inflated prices to people.. and then sell the gold over ebay to players.
But then again, selling to players takes effort and a human touch. A bot would just run to a chest (or closest monsters), hit it then rinse and repeat till inventory full.. then sell to merchant and just keep on doing it. Makes money decently fast and can always sell gold's to players if the person running the bot is there and see's someone wanting a gold they have... then they sell that gold over ebay. but this is what happens with bot's getting items.. they'd just be sold to a merchant, which is why you never really saw a huge flood of them..
Why? Because it takes time to sell to players, and a bot is all about hitting the same chest/monsters/area's as much as possible as fast as possible to get as much gold as quick as possible. And yes, while they might be able to make more money selling that gold uber leet weapon to a player for 100K.. but it might take 2-3 hours to do so.. in that 2-3 hours they could have run the bot and likely made the same and maybe more gold in that time!
That's really why ANet have been trying to nerf botter's. Because most bots likely don't bother selling to players, they just merchant everything and then sell the gold (which btw is illegal to do). So to try and stop/slow-down the ebay gold seller's.. they have to nerf bots, as I'd say the vast majority of gold seller's on ebay are people/groups running bots to make money.
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Sep 11, 2005, 12:25 AM // 00:25
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#31
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Jungle Guide
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Quote:
Originally Posted by Mat Thirteen
Well as im sure most of you know, Guild Wars nerfs one area after another to prevent the subtle decline in prices of weapons. I mean, makes sense. Right? If everything is cheap, then no weapon will be worth anything. Its genius and they know what they are doing. Wait... whats that? They just released an area with overpowered weapons and gold and purple drops at every chest? Well... i wonder what they were thinking. That is exactly what went through my mind when i went to the new areas last night. What the hell are they doing? Can anyone explain to me why they would nerf nerf nerf and then give us the biggest rare item area ever? Doesnt make sense...
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Because if you read the updates, they nerfed the areas "because we want to add a fun way for you to get items that is coming in the future, you shouldn't have to farm" that's not an exact quote but something like that. They never ever said things were supposed to be valuable.
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Sep 11, 2005, 03:05 AM // 03:05
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#32
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Ascalonian Squire
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Tanks for the explanations, Kamatsu.
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Sep 11, 2005, 04:49 AM // 04:49
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#33
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Jungle Guide
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I actually hear that gold prices on ebay went up a few bucks after sorrow's came out. Anyone know how much it was before? RIght now around 10 USA Dollars for 100k...
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Sep 11, 2005, 08:39 AM // 08:39
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#34
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Academy Page
Join Date: Jul 2005
Guild: Jaine's Outpost
Profession: Mo/E
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Why must everyone speak in superlatives?
It seems that whenever Anet makes an economy-balance change, there are half a dozen threads that pop up full of supergamers that think they're getting robbed...
I don't see how anyone is being penalized, here. Green weapons are hard to get to drop, they're nerfing them! literally! In order that not everyone and his dog can have one.
First you claim that the green weapons have killed the value of gear that you have worked hard for, next you tell us that the greens aren't worth half what a gold item is worth anyway...
Stop speaking in superlatives, and please stop contradicting yourselves. It gets confusing and sometimes I wonder if you supergamers don't just like complaining.
I saw absolutely nothing in this update that in any way cramped my gaming style.
I'm sorry, guys, but as much as you might want to criticize every aspect of every update, I think the game is being improved.
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Sep 11, 2005, 08:49 AM // 08:49
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#35
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Academy Page
Join Date: Jul 2005
Guild: Jaine's Outpost
Profession: Mo/E
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Quote:
Originally Posted by Mat Thirteen
Since you summarized something that I didnt even begin to say anything you said, let ME try to correct you. First of all, i didnt buy an 0037 weapon last week. I dont usually every buy weapons. I have a pretty good weapon for every class in my inventory and thats that. Matter of fact i was thinking about buying a new bow soon, just to mix things up. I will probably benefit from the falling prices.
In response to the things your all not getting though:
1. I didnt say this new area's ridiculous drops were bad. I just said that it was contradictory to everything they have done in the past.
2. If you think prices are going to drop on a gold 5/1 life stealing bow, your right. They are. Problem is the new green items are going to be 100k and be better than your now 40k 5/1 life stealing bow. It solves one problem and makes another. Now your weapon is only good if you get a green one (which is going to be way harder than getting a gold one)
3. Supply and demand has very little to do with this argument. Im going to clear this up RIGHT NOW. Im not saying Sarrows furnace is bad, im saying its CONTRADICTORY. There you go. Understand now? It doesnt make sense that they made this area.
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I think you misread what Anet was doing with the nerfs. They wanted to take the edge off of the advantage of the supergamers that were farming, not make item aqcuisition harder for everybody.
I can go and get myself a damn decent, PvP-viable set of weaponry and armor and with my skillset (which took me weeks to build up, but coincided nicely with my progress through the story) I can spend maybe three days working up all the resources to do it.
Or I can go farm for tons of gold, and buy something that's marginally better, with a couple more interesting stats -- but not godly -- and use that in PvP.
Anet fits both styles of gameplay pretty well... and they're striking a mighty fine balance.
Like I and dozens of people have said before, Anet is trying to strike a balance between the supergamers and the casual players. Same concept as with 15k armors -- for your veteran player you can make yourslef look godly, but you'll only be marginally better off than the casual player that stuck with the game and learned the tricks to item aquisition.
I'm not trying to say that your argument isn't valid; you should be rewarded for your hard work. The thing is, if you gain too much of an advantage, you will make it impossible for the casual player to amount to anything in PvP.
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Sep 11, 2005, 01:16 PM // 13:16
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#36
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Frost Gate Guardian
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Quote:
Originally Posted by Aera Lure
I like a little balance but nooo, the above is not perfect imho. Time will tell, but when that happens the desire to farm, trade or search for anything is gone. What would anyone do in PvE at that point? I do think Anet would fix it before we got to that.
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PvE? Do quests, get xp, unlock more skills? Experiment with different builds? Just because it's that damn fun?
Please, go back to WoW.
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